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ELITE
FRONTIER
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ELITE - The Beginning
It all started for me with an
Acorn
Electron (remember them!). I had it for a few years before I
found Elite. On my first flight I was killed by half a dozen police
ships out of Lave. Well, how was I supposed to know that you
weren't to shoot at the space station. My second flight, I crashed
into the planet Diso. I was trying to land on it!
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| After reading the manual, I know I should
read it first, but who does! I made my first successful profitable
trip. I was hooked. I had to find out what all the weapons did
and visit all of the systems in the galaxy.
It wasn't long before I achieved ELITE status. It was
quite fun to trying to get the RIGHT ON
COMMANDER! message at each session.
I eventually got a
BBC model B to
play the special missions. I never seemed to find that bloody ship,
where did it go?
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ELITE - PC Version
Hey it was in
COLOUR. I tried to play this on my first PC, which
was a 486sx-25, and it seem to be very fast. Too fast that it was
unplayable. I had to use a program to slow the machine down to
play it.
It wasn't as good as the BBC version.
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ELITE II - FRONTIER
What a game to come on a single 3.5" floppy disk.
The
galaxy was massive. How many planets are there???
With this version you got a map of the galaxy, which I
put up on my wall. The galaxy had the Sol system with Earth, the
Moon and all the other planets. It still had the trusty old Lave
system.
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hunt, kill and destroy. My favourite ship had to be the Tiger Trader. Equipped with a 4MW
front beam laser,
you could tackle all but the largest ship and even fighting with them was
great fun.
The auto-pilot was a let down. It
believed that the shortest distance between two points is a straight line
even if it is through a planet or a star. You had to manually fly
around a planet if you wanted to land on the other side.
Some of the missions on the bulletin boards seemed to have
impossible completion dates, especially if you had a larger ship that took
a lot longer to travel to the planets within a system. People
complained about the flight controls being to complicated during battles.
It didn't take me a long to adjust to the realistic flight
controls, once I knew what was going on.
When I want to play Elite, this is the version I play! I
even have it running a window running under Windows98.
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ELITE III - FIRST
ENCOUNTERS
What did they do to this?
The graphics were supposed to
be better, flight controls improved and there was to be
Thargoid missions.
First the few good bits. The planets and ships where more
detailed and some ships had moving parts. The newspapers that you
subscribed to were an interesting read at first.
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| The bad bits. The cockpit graphics
were crap. There was nothing wrong with the old
one. The flight controls in battle were poor. To make it "easier"
someone decided that your main engines would not be available in combat
and if you didn't know that you had to use your thrusters to manoeuvre, you
were a sitting duck. This made it impossible to escape from the
pirates and you probably ended up dead.
Various patch disks were issued to fix a lot of bugs. I
didn't seem to be affected by these, but I put them on any way. The
only problem I had was with the Thargoid missions. The game would
lock up when you left the Thargoid
station. This was the first
bug that I really needed a patch disk for.
More bugs, more patches, more bugs, more patches. I wrote
this version off and went back to FRONTIER.
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ELITE IV - ???
The rumours of a new version 4 that
was to be released
sometime have faded. You can find interviews
with David Braden on many web sites. Apparently, the flight controls
and graphics were are to be similar to Wing Commander Series.
What I would like to see in the new version?
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Galaxy: Make the galaxy more
dynamic. Allow space stations to be destroyed in disputed systems
and new stations being built in outer systems. Maybe allow the
player to buy a portable relay station and position them in an outer
systems for refuelling, mining or even trade.
Ships:
More, more and even more ships. Technology should improve during
the game and be available to the player.
Missions:
Mission update disks to add to the current missions in the bulletin
board system and special operations.
Battles:
There should be fleets of ships, military patrols, pirate ambushes and
trade ships with fighter escorts.
I would like the game redesigned to be completely
"modular" and
take full advantage of the computers we use today. To allow new components
to be introduced later, could enhance the game or even take it to another
concept. It could be more than just a space trading game, but a
fully customizable platform that could allow Commander
Jamison to venture a military career, manage a space station,
Terriform a planet and manage resources or even build a galactic empire
and conquer the galaxy.
If there is going to be a
ELITE IV,
please make it GREAT! -
P L E A S E !
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